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I would like to test the panel's gamification credentials by asking them to pronounce "Csikszentmihalyi" correctly.
Surveys have straightliners; qual groups have professional respondents; what do the panel think gamification's nemesis will be?
Is gamification doomed by research buyers' reliance on existing norms, which new methods will invariably distort?
One of the big issues survey research faces is that the contexts in which questions are asked often bear no resemblance to the context someone reaches a decision in. I want to know if the panel think gamification can solve this, and what needs to happen for it to work.